Train where
the games get made.
A premium, production-grade academy. Real briefs. Working mentors. A portfolio that ships.
Out in the wild.
Events, showcases and student moments — straight from the field.
Try before you enroll.
Weekly Portfolio Review
Every week. Open to everyone. A live group session where mentors review portfolios on the spot — bring yours, learn from the others. No 1:1 booking, no gatekeeping.
★ Earn up to 10% off domains & specializations based on your portfolio score.
Join_this_week3-Hour Workshops
Free intro workshops every month — programming, art and design. No catch, no upsell.
Reserve_seatCross-domain specializations.
Hand-picked modules from multiple domains plus a few extras — built around the roles studios actually hire for.
Walk out a pro,
not a struggling student.
The first job is the hardest. We don't leave you at the door — we walk you through it. Every full-domain student gets guaranteed in-house placement at GameInk Studio, so by the time you graduate you're already shipping, already paid, already looking for your second job — not your first.
Placement for everyone
Placement drive + ongoing placement support included with every full domain — partner studios, recruiter intros, mock interviews.
2-year domain program
Each module runs 2-3 months. The full domain — engines, fundamentals, specialisation + mandatory group capstone + portfolio dev — paces over 2 years. All teaching wraps in this window.
3rd-year Career Booster
Optional 6-month studio capstone + paid-eligible internship at GameInk Studio. The only path to guaranteed in-house placement. Buy once, covers any/all domains.
Next module starts soon.
Don't want to wait for the next cohort? Hop into a module — see start date, students enrolled and seats remaining.
Modules &
curriculum.
Full 2-year domain is ₹2,00,000 (each module runs 2-3 months, paced over 2 years). Buy one full domain and any additional domain is 50% off. Modules can also be purchased individually. New students get a 2-week trial before any payment is due.
Engines, gameplay systems, AI, networking. Build the systems that make games feel alive — from physics and combat to multiplayer architecture.
All teaching modules (each 2-3 months) + mandatory group capstone + mandatory portfolio development, paced over 2 years. All bonus modules included free. Placement drive & support included for everyone.
Bonus modules
Bridge the gap between art and engineering. Build shippable shaders, stylised lighting setups and VFX systems that hold up in production.
- Shader graph & HLSL basics
- Stylised lighting tricks
- VFX shader workflows
- Performance & optimization
Design and implement adaptive audio that reacts to gameplay. Hands-on with the same middleware shipping AAA and indie titles.
- Wwise / FMOD pipelines
- Adaptive music systems
- Sound design fundamentals
- Implementation in engine
The business side of shipping games. Form a team, pitch publishers, raise money and survive your first two years.
- Forming a team
- Pitching publishers
- Funding & contracts
- Studio operations
Run a game after launch. Telemetry, retention loops and monetisation that respects the player.
- Live-service basics
- Ethical monetisation
- Telemetry & player retention
- Seasonal content design
6-month studio capstone, portfolio polish & in-house internship at GameInk Studio (paid if quality bar is met). The only path to guaranteed in-house placement. Add it once — covers you regardless of how many domains you've enrolled in. No additional teaching; full-time build. Everyone gets external placement drive & support either way.
Mentors who still ship.
1-3 month intensives.
Don't want a full course? Buy individual modules — or skip the wait by joining an active workshop below.
Evening live classes.
All lectures run live in the evening so students and working professionals can both enroll. Per domain you get 2-3 lectures per week, two hours each.
- · 2-3 × 2-hour live lectures / week / domain
- · Evening slot · IST
- · Recordings available to enrolled students
- · Game-jam exams on weekends (6 hrs)
Instruction class
Teaches new things — concepts, techniques, tooling.
Feedback class
Live feedback on assignments + open doubt-clearing.
Game-jam exam
After each module · 6 hours · weekend · ship something.
Portfolio class
Portfolio feedback + roadmap. Runs only during portfolio modules.
Project mgmt class
Guidance for game projects. Only during capstone modules.
Placement support
Drive + ongoing support for everyone. In-house placement only via Career Booster.
PIXEL_PILGRIM
Student work
that ships.
Ready to apply?
Cohorts open every quarter. Limited seats. Rolling admissions.
