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// division_01 / institute

Train where
the games get made.

A premium, production-grade academy. Real briefs. Working mentors. A portfolio that ships.

// pick_your_domain
click_to_jump
320+
Enrolled
94%
Placed
28
Projects
1:8
Mentor
// gallery

Out in the wild.

Events, showcases and student moments — straight from the field.

No gallery items yet — add one from the admin.
// free_to_join

Try before you enroll.

FREE.01

Weekly Portfolio Review

Every week. Open to everyone. A live group session where mentors review portfolios on the spot — bring yours, learn from the others. No 1:1 booking, no gatekeeping.

★ Earn up to 10% off domains & specializations based on your portfolio score.

Join_this_week
FREE.02

3-Hour Workshops

Free intro workshops every month — programming, art and design. No catch, no upsell.

Reserve_seat
// specialization_packs
★ DOMAIN STUDENTS · 50% OFF SPECIALIZATIONS

Cross-domain specializations.

Hand-picked modules from multiple domains plus a few extras — built around the roles studios actually hire for.

// all_specializations
DOMAIN STUDENTS · 50% OFF SPECIALIZATIONS
// our_usp

Walk out a pro,
not a struggling student.

The first job is the hardest. We don't leave you at the door — we walk you through it. Every full-domain student gets guaranteed in-house placement at GameInk Studio, so by the time you graduate you're already shipping, already paid, already looking for your second job — not your first.

01

Placement for everyone

Placement drive + ongoing placement support included with every full domain — partner studios, recruiter intros, mock interviews.

02

2-year domain program

Each module runs 2-3 months. The full domain — engines, fundamentals, specialisation + mandatory group capstone + portfolio dev — paces over 2 years. All teaching wraps in this window.

03

3rd-year Career Booster

Optional 6-month studio capstone + paid-eligible internship at GameInk Studio. The only path to guaranteed in-house placement. Buy once, covers any/all domains.

// ongoing_modules

Next module starts soon.

Don't want to wait for the next cohort? Hop into a module — see start date, students enrolled and seats remaining.

// all_ongoing_modules
alumni_voices
01 / 01
// course_details

Modules &
curriculum.

Full 2-year domain is ₹2,00,000 (each module runs 2-3 months, paced over 2 years). Buy one full domain and any additional domain is 50% off. Modules can also be purchased individually. New students get a 2-week trial before any payment is due.

promo · launch_offer
BUY 1 DOMAIN · GET 50% OFF THE REST
auto-applies on 2nd domain
// viewing_domain

Engines, gameplay systems, AI, networking. Build the systems that make games feel alive — from physics and combat to multiplayer architecture.

// tools_you'll_master
Unreal EngineUnityGodotC++C#Visual StudioRiderGitPerforce
Full_domain · 2_Year_program · best_value
GAME_PROGRAMMING · 2 Year program

All teaching modules (each 2-3 months) + mandatory group capstone + mandatory portfolio development, paced over 2 years. All bonus modules included free. Placement drive & support included for everyone.

Rs 2,00,000
// or buy individual modules
// bonus_modules

Bonus modules

★ FREE WITH ANY FULL DOMAIN
BX.01 · 4_weeks
Tech Art & Shaders

Bridge the gap between art and engineering. Build shippable shaders, stylised lighting setups and VFX systems that hold up in production.

  • Shader graph & HLSL basics
  • Stylised lighting tricks
  • VFX shader workflows
  • Performance & optimization
Rs 28,000
BX.02 · 3_weeks
Audio for Games

Design and implement adaptive audio that reacts to gameplay. Hands-on with the same middleware shipping AAA and indie titles.

  • Wwise / FMOD pipelines
  • Adaptive music systems
  • Sound design fundamentals
  • Implementation in engine
Rs 22,000
BX.03 · 3_weeks
Building Your Indie Studio

The business side of shipping games. Form a team, pitch publishers, raise money and survive your first two years.

  • Forming a team
  • Pitching publishers
  • Funding & contracts
  • Studio operations
Rs 24,000
BX.04 · 3_weeks
Live-Ops & Monetisation

Run a game after launch. Telemetry, retention loops and monetisation that respects the player.

  • Live-service basics
  • Ethical monetisation
  • Telemetry & player retention
  • Seasonal content design
Rs 24,000
Career_Booster_Pack · 3rd_year · optional · buy_once
Career Booster Pack (3rd Year)

6-month studio capstone, portfolio polish & in-house internship at GameInk Studio (paid if quality bar is met). The only path to guaranteed in-house placement. Add it once — covers you regardless of how many domains you've enrolled in. No additional teaching; full-time build. Everyone gets external placement drive & support either way.

Rs 1,00,000
// faculty

Mentors who still ship.

active_faculty
Vikram Joshi
Sr. Gameplay Eng · ex-Rockstar
Priya Nair
Tech Art Lead · ex-Naughty Dog
Arjun Singh
Game Director · Indie
Tara Bose
Narrative Designer · ex-Larian
Vikram Joshi
Sr. Gameplay Eng · ex-Rockstar
Priya Nair
Tech Art Lead · ex-Naughty Dog
Arjun Singh
Game Director · Indie
Tara Bose
Narrative Designer · ex-Larian
// event_workshops

1-3 month intensives.

Don't want a full course? Buy individual modules — or skip the wait by joining an active workshop below.

// all_event_workshops
// schedule_/_class_types

Evening live classes.

All lectures run live in the evening so students and working professionals can both enroll. Per domain you get 2-3 lectures per week, two hours each.

  • · 2-3 × 2-hour live lectures / week / domain
  • · Evening slot · IST
  • · Recordings available to enrolled students
  • · Game-jam exams on weekends (6 hrs)
CL.01

Instruction class

Teaches new things — concepts, techniques, tooling.

CL.02

Feedback class

Live feedback on assignments + open doubt-clearing.

CL.03

Game-jam exam

After each module · 6 hours · weekend · ship something.

CL.04

Portfolio class

Portfolio feedback + roadmap. Runs only during portfolio modules.

CL.05

Project mgmt class

Guidance for game projects. Only during capstone modules.

CL.06

Placement support

Drive + ongoing support for everyone. In-house placement only via Career Booster.

student_builds
01 / 05
SP.01 / Cohort_07
Capstone · 2D Adventure

PIXEL_PILGRIM

Student work
that ships.

// admissions

Ready to apply?

Cohorts open every quarter. Limited seats. Rolling admissions.

view_our

Story on
Instagram.

@_socials
01 / 01