Page Loading…
// courses

Six tracks.
One craft.

Each course is built around shipping work — not lectures. Live mentors, real briefs, weekly critiques.

GP-101
6 months

Game Programming

C++/C#, gameplay systems, networking, performance. Ship two games in Unreal & Unity.

Level: Beginner → Pro
Enroll →
GD-201
6 months

Game Design

Systems, narrative, level design, balancing. Pitch, prototype, playtest, polish.

Level: All levels
Enroll →
GA-301
6 months

Game Art & Animation

3D modeling, texturing, rigging, animation. Stylized & realistic pipelines.

Level: Beginner → Pro
Enroll →
TA-401
5 months

Technical Art

Shaders, VFX, optimization, Houdini, procedural. The bridge between art & code.

Level: Intermediate
Enroll →
AU-501
4 months

Game Audio

Sound design, adaptive music, Wwise/FMOD integration.

Level: All levels
Enroll →
PR-601
3 months

Game Production

Project management, scoping, pipelines, leading creative teams.

Level: Working pros
Enroll →