// courses
Six tracks.
One craft.
Each course is built around shipping work — not lectures. Live mentors, real briefs, weekly critiques.
GP-101
6 months
Game Programming
C++/C#, gameplay systems, networking, performance. Ship two games in Unreal & Unity.
Level: Beginner → Pro
Enroll →GD-201
6 months
Game Design
Systems, narrative, level design, balancing. Pitch, prototype, playtest, polish.
Level: All levels
Enroll →GA-301
6 months
Game Art & Animation
3D modeling, texturing, rigging, animation. Stylized & realistic pipelines.
Level: Beginner → Pro
Enroll →TA-401
5 months
Technical Art
Shaders, VFX, optimization, Houdini, procedural. The bridge between art & code.
Level: Intermediate
Enroll →AU-501
4 months
Game Audio
Sound design, adaptive music, Wwise/FMOD integration.
Level: All levels
Enroll →PR-601
3 months
Game Production
Project management, scoping, pipelines, leading creative teams.
Level: Working pros
Enroll →